Wednesday, March 30, 2016

Week 11 Changes and modifications

Changes and Modifications

This week, I made numerous changes to the design of the game. I decided to only use 3 categories for my cards. I will have action cards, wild cards, and a super card. A card will be drawn after every turn and it will impact the way the player progresses. If an action card is drawn, the player will either benefit from it or not. If a wild card is drawn, the player may keep the card and use it in case they draw a negative action card. 

EXAMPLES OF ACTION CARDS:







EXAMPLES OF WILD CARDS:




EXAMPLE OF SUPER CARD:



All of the cards were designed in Adobe InDesign. 


Wednesday, March 23, 2016

Week 10 Brainstorming Cards for Gameboard

Process For Designing Cards


This week was dedicated to learning a new tool: Adobe InDesign. We are using InDesign as a platform for creating our cards. The first step to designing the cards was to first find a place that can manufacture them. Luckily, the same place that can manufacture our game boards can make the cards as well (www.boardgamesmaker.com). After determining what size cards I wanted to make, I applied the same dimensions in Adobe InDesign. I will be making 36 cards for the game board. The second step was determining what content and categories will be on the cards. 

The categories for my cards (subject to change) will be: Action cards, Wild Cards, Questions, and Challenges. Action cards are either going to move you ahead or behind on the game board. Wild cards are going to be used as consumable cards in case you pick up an action card that works against you. Questions will be like trivia cards and if you answer it right you will move forward and backward if you do not. Challenges will be physical involving users to interact in different ways. 

Examples of Questions:


Name 4 cars from Chevrolet

What year did Ford redesign the Mustang to resemble the first generation Mustang?



Examples of Action Cards:

Draw a NOS card and you roll a die and move forward the amount rolled

Draw a Flat Tire card and you lose x amount of spaces

Draw a Wrong Turn card and move back x amount of spaces

Wednesday, March 16, 2016

Week 9 Critique of Gameboard


After the critique, I received advice to research "one point perspective". From what I understand, it will aid in lining up my windows on the buildings and bring everything into the right depth. Also, I need to create the bottom piece of the box. The bottom of the box will be the same color as the top, but with another illustration of a burnout mark. The last piece of advice that was given was to make the "Ages" and "Players" more readable on the side of the box. Also, to maybe play around with a white stroke around the title "Race City".

Sunday, March 13, 2016

Week 8 Designing the Gameboard Box


Gameboard Box Ideas


Before we started creating our gameboard boxes, we browsed Google images for the necessities of a box and to spark some ideas. I liked how everything came together in the Teenage Mutant Ninja Turtles box the most. I decided to model most of my gameboard box around this idea, where the main content is in the center of a city. 


The Monopoly board is classic. I thought about using a design similar to this one and incorporating the actual gameboard in with the box. Also, I like the way the title of the game is large. 


The Risk gameboard box also has the large title and the focal point is in the center. I thought about fading the city buildings and making the focal point the Mustang on my design.


The Big Foot gameboard box, although silly, incorporates people playing the game. This is a great way to show the ages of the targeted players visually. Also, I like how there are pictures on the right side of the box that show how to play the game briefly.


For the Clue gameboard box, I liked how the title was separated from the actual art. I thought about an approach like this, where I can use the different cars (gamepieces) on the box.



The final product. I had to add a jump ramp to make it look like the car was coming "out of the box". I decided to keep the title smaller in order to keep the attention on the car. Everything on the gameboard box besides the car and the title were drawn freehand in Adobe Illustrator.